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We are releasing Hitman2016 episode-by-episode because we believe this is the best way to introduce a Hitman level, where the Hitman community are all to play the same content at the same time, like everyone together in a live concert performance, completing all the content we are offering over a month. You can hear the defensive argument from Hakan in 2016 “IOI isn’t scamming their customers with an unfinished product. I feel like they lost out on giving up too soon on Hitman (io), but i guess if we put it in numbers the company is just too big of an appetite for games that aren’t AAA best-sellers. I’m wondering how much SE made from publishing H1 compared to whatever they made from physically distributing H3 and the stock in IO they got. (personally i’d love to see it playable on the same H3 engine but i guess the playstyle was too different back then).Įven those mobile sniper games should bring in money. I read a lot of talk about the other games, but i can imagine if they can spruce those up a bit without a financial partner there’s also a lot of interest for that. But i also spent 60 for the absolution/blood money pack.
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i mean, i started when Hitman 2 came out and H1 was dirt-cheap (which i was filtering for) and i instantly ended up buying 2 after. Plus in the future, since they retained the intellectual property, they could easily make money on the title by making a remaster, ‘definitive trilogy pack’ or porting it to any new console.
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